
Earth magic governs the physical world: soil, stone, beasts, plants, decay, and bone. Treat dirt well, and it becomes a home. Treat it poorly, and it becomes a tomb.
Core Concepts: growth, stability, ancestry, endurance, life and death
Moral Perception: grounding, ancient, powerful, sometimes ominous
Subcategories of Earth Magic
Stone: shaping rock, strengthening walls, fortification
Metal: forging, magnetic manipulation, armorcraft
Plantshaping: growth acceleration, plant communication
Beastbonding: empathy or control of animals
Bonecraft: shaping fossil or skeletal material
Decay: controlling rot for compost or decomposition
Dust: sand, soil manipulation, erosion, excavation
Corrupted / Dark Earth
Earth-Hollowing: draining life from soil, stone, or living bodies to create empty husks.
Husking: Pulling corpses from the ground and manipulating them.


